top of page

BREAKDOWN

Demo Reel Work Breakdown
Anchor 1

Absence

Responsible for: all aspects

Programs: Arnold, Maya,Substance Painter, Mari, Nuke

Purpose: Was inspired by Tik Tik abandoned school (When it was British Colony)  I explored in Hong Kong, to help share with others the Experience of exploring.

Capital One "Cafe" Commercial

Responsible for: Texture/Shading blue world environment, programming proprietary program for Modeling for cafe furniture and insides of Hall of Mirrors

Programs: Arnold, Maya, Substance Painter Photoshop, 

Purpose Had the opportunity to work on the biggest project  produced in the new Chicago studio for Framestore, being guided up through VFX pipelines with artists from the LA and New York Offices.

"Darkshore"

Responsible for: Lead Look Dev, Concept Art, Lighting

Programs: Houdini, Arnold, Nuke, Zbrush

Inspired by  It was an experiment on creating a full procedurally textured environment within Houdini, and using Houdini for Arnold. Originally inspired by the Melessani Caverns in Greece,

Paper Village

Responsible for: all aspects

Programs: Renderman, Maya, Photoshop, 

Inspired by my childhood daydreams of pages of the stories coming to life. Simple words can create fleshed an vivid worlds, passed down through generations and cultures. 

Allstate: "Dropsies"

Responsible for: HDR stitching

Programs: Photoshop, nuke, PTgui

 Purpose Stitching HDR racket photos taken onsite location using PTgui, so that artist can use it to accurately light the CG parts of the scene. 

Myco Illumination

Responsible for: all aspects

Programs: Arnold, Maya, Mari, Photoshop, 

Inspired by personal fascination in the Japanese Mycena Lux-coeli glowing mushrooms. Used this to experiment with the Arnold skin shader and  it's subsurface layer capabilities. 

Allstate: "Dropsies"

Responsible for: Matte Painting for charring

Programs: Photoshop, Nuke

Inspired by Framestore internship where I matte painted chars on columns to make it look like it was done on site. 

bottom of page