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Darkshore
A way to both create a mysterious and whimsical piece based on real life environments. Fully Procedural textures.
Anchor 1
DarkShore Progress
Darkshore_Breakdown


Darkshore_Breakdown
00:13
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Darkshore_Test1
00:03
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Darkshore_WIP
00:24
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Purpose
Artists
Will Von Jess: Director, Particle Artist, Environment Modeler
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(me) Shenna Mae Padayao: Lead Look Dev Artist, Surfacer, Lighter and Concept Artist
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Brook Eilers: Plant shading Artist, Cleanup Artist
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Creating a whimsical environment based on real life locations. I wanted to experiment more in texturing a large environment, all procedural, within Houdini.
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Programs
Houdini,
Zbrush, Arnold Render, Nuke
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