top of page

This Place
Adventuring through forests after a rainy day. Stepping through puddles, and displacing branches.
Anchor 1

Purpose
I wanted to see if I could create water without the need of particle simulations. And also to practice photogrammetry.
So I created a simple water shader in Arnold by playing with transmission levels and creating a procedural displacement map with noise.
​
This was also to practice with different displacement settings, and creating more efficient render times with displacement maps.
Render Passes




Tools:
Maya, Arnold, Substance Painter, Photo scan, Zbrush 4R8
Responsibilities: All aspects
bottom of page